Welcome to my 3D portfolio! All original work was done using 3D studio MAX 2.5, Maya 2, and Soft|Image programs. It's kind of scarce at the moment, because I only started learning 3D 8 months ago.
Note: All works are not to be copied or sold without my permission. That is, you can go ahead and download it, as long as you don't post it somewhere or make money on it or (heaven forbid) modify it without my permission. If you do, and I find out, then I will surely seek you out. If any of you have seen any of my images somewhere else, report it to me please. Thank you.

3D Graphics Page 1

Cloud's Buster Sword

This is the sword that Cloud Strife from Final Fantasy 7 uses. I modelled and applied lighting using 3D Studio MAX using polygon boxes and lines. The ground is a quad patch with a noise modifier applied to it. There is 1 spot light with falloff and attenuation. This little lighting and texturing exercise took me about an hour to do.

Lobby

This lobby was used for my final project, Mage Warrior. Building this lobby took about 2.5 hours including a low-res version of the elevator. I didn't bother with lighting or raytrace, since this was part of an animation. This version, is touched up with improved lighting, shadowcasting, and raytrace reflections. It takes longer to render, but this is a still frame. Done in MAX.

Elevator

Used for the Mage Warrior project, this is an angle that I decided to scrap because it didn't get all that I wanted into the picture, without distorting the perspective so much. Plus it revealed some faults as soon as the elevator doors opened. Compositionally, I like this angle better. I didn't touch up on this one because already, it was my high-res version of the lobby elevator. The high-res elevator took less than an hour, because there was only a few things I needed to change.

Still Life

This was my very first project that I did using MAX. At the time, I didn't know how to use extrude on shapes, so I just lofted them all on splines. If I had known how to extrude things at the time, my life would have been so much easier. Anyway, the lighting isn't all that good, and neither is the texturing. And for some odd reason, even if I tried tweaking it now, my shapes don't cast shadows! I have "shadowcasting" on, as well as receive shadows on. It might be the reflective surface of the table. This project took me a very long time to do. I believe that if I re-did it again, it would look better, and would take much less time to do. I look back at some of my older projects (even though they're only 3-4 months old) and I'm already ashamed of how poorly it looked. I'm sure that as time passes, I'll feel the same way again about my work now.

New Still

Since I'm now better at lighting and texturing, I decided to do a new version of my first Max project still life and see how much I had improved. The glass is a simple lathe with wine inside. The rose was constructed using lofts and bends. During the time I constructed it, I was still very fresh with 3D, so I didn't know how to edit mesh or extrude shapes. Saying that, I think I did a good job in making that rose!

Vihena's Sword

I designed this sword quite some time ago for Vihena, but she never got the chance to use it yet. I drew up a few drawings with her holding the sword, but I haven't gotten them coloured yet. I finally constructed a 3D version of it for my final project in MAX. It wasn't a major part of the project, but I thought it would be fun to do. I re-lit it, spending too much time on it. For some reason, I'm not happy with the lighting or the texturing, and no matter how I tweak it, I can't get it to look right. So I gave it a final render and gave up. I tried again, and this time, I figured it out, so it looks fine now.

Sakura Model

This is the model that I used for my final project Mage Warrior in MAX. The head took me 1 week to do, because I kept trashing them and screwing up on them. I finally made one that I was happy with and stuck with that. The head is made from NURBS, the body all from polygons. She's completely animatable, including her clothing and her hair. I had trouble with her texturing of her skin and her outfit. It didn't look "anime" enough, so I self-illuminated it to about 70%. That way, it still took shadows and looked brighter, more cartoon-ish. Looking at this, I really want a physical 1:8 resin model of my character!

Neon Lady

Her name is... Neon. I created her for a walk cycle project. My instructor requested a simple "dummy" model, but I decided to go over the edge and make an actual character that was animatable, and re-usable. Unfortunately, she's so heavy in NURBS that it would take too long to animate her. Already, animating her doing a simple walk cycle with nothing else in the picture was a pain. Plus I don't think this model looks very good anymore anyway. Pretty much 90% of her is constructed using NURBS spheres, and curves lofted into surfaces. She is segmented, and therefore, not the best quality model I've ever made. (although I've never made a seamless character yet...)

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Daniel Lam Copyright © 1999